
Asgard's Wrath 2
Award Winning VR action/adventure experience on Meta Quest | Developed by Sanzaru Games | Sequel to Asgard's Wrath | Released on December 2023.

I contributed to this award winning experience as a level designer, owning 1 major story level and helped designed multiple story levels and side content. I was also in charge of our 12 monthly Live-Ops content releases for a full year after the game's release. I collaborated with multiple disciplines, prototyped many gameplay and puzzle mechanics using Unreal Engine tools and Blueprints, and supported in managing DLC timelines.
Temple of Tefnut
Story level I owned from start to finish. Explored new mechanics like water raising/lowering, geysers and hazards.
-
​Designed level flow, paper map and walkthrough.
-
Early blockout explorations and prototyping puzzles/mechanics in Unreal Engine 4.
-
Full design of a God puzzle utilizing existing and new mechanics.
-
Spec work for new props/mechanics introduced in the level.
-
​Close collaboration with concept art, environment art and prop design.​​








Supported Levels
I helped manage the design of 2 other story levels -- Oasis of Sorrow and Valley of Bones -- and contributed to multiple levels in the Uncharted Rifts (Endless Dungeon Mode).
-
​Polished game flow and puzzles in Oasis of Sorrow.
-
God puzzle/Follower tutorial integration in the Valley of Bones.
-
Designed and blocked-out tutorial path up to the next level entryway within the Valley of Bones.
-
Blocked-out 10+ levels within the Uncharted Rifts, designed as short 5-10 minute experiences of combat, traps, or traversal rooms.
DLC / Live-Ops
Owned the features and content in our 12 Cosmic Events that were produced every month after the game's release.
-
Designed/implemented Loki Anomalies -- content that provides combat and exploration experiences throughout the open world.
-
Managed/created content for all 12 Cosmic Events, implementing monthly gameplay objectives and goals.
-
​Worked closely with engineers on tech needed for pushing live content, utilizing world streaming/mixed reality.
-
Collaborated closely with production to ensure timely release for all content.
-
Documented asset and localization needs.




