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Asgard's Wrath 2

Award Winning VR action/adventure experience on Meta Quest | Developed by Sanzaru Games | Sequel to Asgard's Wrath | Released on December 2023.

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I contributed to this award winning experience as a level designer, owning 1 major story level and helped design/manage multiple story levels and side content. I was also in charge of our 12 main DLC Live-Ops content for a full year after the game's release. I collaborated with multiple disciplines, prototyped many gameplay/puzzle/mechanics using UE tools and Blueprints, and supported and managing DLC timelines.

Temple of Tefnut

Story level in the game where I owned from start to finish. Explored new mechanics like water raising/lowering, geysers and hazards. 

  • ​Designed level flow, paper map and walkthrough.

  • Early blockout explorations and prototyping puzzles/mechanics in Unreal Engine 4.

  • Full design on a God puzzle utilizing existing and new mechanics.

  • Spec work for new props/mechanics introduced in the level.

  • ​Close collaboration between concept art, environment art and prop design.​​

Supported Levels

I helped design/manage 2 other story levels - Oasis of Sorrow and Valley of Bones, and contributed to multiple levels in the Uncharted Rifts (Endless Dungeon Mode).

  • ​Polishing game flow & puzzles in Oasis of Sorrow.

  • God puzzle/Follower tutorial integration in the Valley of Bones.

  • Design/blockout tutorial path up to the next level entryway within the Valley of Bones.

  • Blockout 10+ levels within the Uncharted Rifts, designed as short 5-10 minute experiences of combat, traps, or traversal rooms.

DLC / Live-Ops

Owned several features/content in our 12 Cosmic Events that were produced every month after the game's release. 

  • Designed/implemented Loki Anomalies - content that provides combat, exploration experiences throughout the open world.

  • Managed/created content for all 12 Cosmic Events, implementing monthly gameplay objectives and goals.

  • ​Worked closely with engineers on tech needed for pushing live content, utilizing world streaming/MR.

  • Collaborated closely with production to ensure timely release for all content, documenting asset/localization needs.

Sample work can be provided upon request.

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