
Asgard's Wrath 2
Award Winning VR action/adventure experience on Meta Quest | Developed by Sanzaru Games | Sequel to Asgard's Wrath | Released on December 2023.

I contributed to this award winning experience as a level designer, owning 1 major story level and helped design/manage multiple story levels and side content. I was also in charge of our 12 main DLC Live-Ops content for a full year after the game's release. I collaborated with multiple disciplines, prototyped many gameplay/puzzle/mechanics using UE tools and Blueprints, and supported and managing DLC timelines.
Temple of Tefnut
Story level in the game where I owned from start to finish. Explored new mechanics like water raising/lowering, geysers and hazards.
-
​Designed level flow, paper map and walkthrough.
-
Early blockout explorations and prototyping puzzles/mechanics in Unreal Engine 4.
-
Full design on a God puzzle utilizing existing and new mechanics.
-
Spec work for new props/mechanics introduced in the level.
-
​Close collaboration between concept art, environment art and prop design.​​








Supported Levels
I helped design/manage 2 other story levels - Oasis of Sorrow and Valley of Bones, and contributed to multiple levels in the Uncharted Rifts (Endless Dungeon Mode).
-
​Polishing game flow & puzzles in Oasis of Sorrow.
-
God puzzle/Follower tutorial integration in the Valley of Bones.
-
Design/blockout tutorial path up to the next level entryway within the Valley of Bones.
-
Blockout 10+ levels within the Uncharted Rifts, designed as short 5-10 minute experiences of combat, traps, or traversal rooms.
DLC / Live-Ops
Owned several features/content in our 12 Cosmic Events that were produced every month after the game's release.
-
Designed/implemented Loki Anomalies - content that provides combat, exploration experiences throughout the open world.
-
Managed/created content for all 12 Cosmic Events, implementing monthly gameplay objectives and goals.
-
​Worked closely with engineers on tech needed for pushing live content, utilizing world streaming/MR.
-
Collaborated closely with production to ensure timely release for all content, documenting asset/localization needs.






