Hickory
Genre: 2.5D Puzzle Platformer
Platform: PC
Software: Unity 3D
Development: Sept 2019 - May 2022
Role: Project Lead, Game/Level/Puzzle Designer
Credits: Refer to bottom of the page
HICKORY is a puzzle platformer that follows the journey of a mouse named Hickory. Using a magical pocket watch to control time, Hickory must endure a climb up the hazardous clockwork of Tick-Tock, which is a malfunctioning clocktower that the mice call their home.
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Video
Design Documents

Play the Game
Credits
Shawn Liu
(Project Lead, Game Design)
Brendan Reilly
(Project Lead, Game Design)
Devon Ferguson
(Concept Art Lead)
Lauryn Henderson
(Concept Art Lead)
Letitia Longbons
(Concept Art Lead)
Ryan O'Conner
(3D Modeling Lead)
Tim Harris
(3D Modeling Lead)
Mark McClurg
(Game Design)
Kentaro Tamai
(Game Design)
Danica Li
(Game Design)
Ting Lee
(Game Design)
Megan Jerbic
(Concept Art)
Angela Yen
(Concept Art)
Bob Chen
(Concept Art)
Alice Nguyen
(Concept Art)
Phuc Nguyen (John)
(Concept Art)
Yueh Lin (Isaac)
(Concept Art)
Joanna (YinXue) Zhong
(Concept Art)
Chen Luo (Alex)
Concept Art
Jinheng Li
(Concept Art)
Chunyi Lai
(Concept Art)
Nhi To Phung
(Concept Art)
Aries Liu
(Concept Art)
James Delk
(Concept Art)
Matthew Wiley
(Visual Effects)
Billy Burger (Instructor)
Visual Effects
William Li
(3D Modeling)
Jesse Rush
(3D Modeling)
Lanxin Mo
(3D Modeling)
Stefany Castro
(3D Modeling)
Lexuan Chen
(3D Modeling)
David Dorn
(3D Modeling)
Parkar Fry
(3D Modeling)
Ashley Fortin
(3D Modeling)
Ryan Lee
(3D Modeling)
Miaosen Li
(3D Modeling)
Hana Nguyen
(3D Modeling)
Alec Druet
(3D Modeling)
Thomas Ascough
(Music and Sound Design)
Rulon Feeney
(Music and Sound Design)

























